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Modern communications technologies have supposedly turned the world into a "global village." Although the term suggests a process of unification, globalism also seems to have nurtured--or at least coincided with--tribalism, as Benjamin R. Barber points out in "Jihad vs. McWorld." We now seem to live in a world where national boundaries and notions of nationality are simultaneously undermined and reinstated.
Cyberspace with its flow of global communication and data-exchange has contributed to the development of the "global village"--which invites the question whether "real life" notions of territoriality have in turn influenced the development of cyberspace. In how far have RL concepts of villages and cities, states and nations, defined the territories of cyberspace?
William Gibson's cyberspace is a datascape dominated by large corporations; institutions and corporations have also played a major role in the creation of the Web's data space, but on the Web you may also visit a multiplicity of personal home(page)s; and you will find a growing number of services/browsers that allow you to retrieve information about your RL neighborhood, to see what's playing in the movie theaters or what's shown in galleries and museums around town. The Second UN Conference on Human Settlements,Habitat II taking place in Istanbul (3-14 June) --appropriately has a home on the Web, too (http://www.unhabitat.org/habitat2/index.html). Domain names may be a form of virtual real estate, and IP addresses may provide a kind of map of the territory, but the Web is still known to be a borderless, global data space. However, there are cities, states and nations that have been founded and built in cyberspace; these territories seem to fall into two major categories: They either try to recreate a digital version of an existing locality, or to reconfigure and experiment with existing notions of cities, states and nations in the essentially borderless digital space.
http://www.dds.nl/dds/info/english/engelsfolder95.htmlAn example of the former category is De Digitale Stad (DDS), the Amsterdam Digital City. It is supposed to be an elaboration of the city metaphor that gives visitors a sense of place. The Digital City bills itself as an electronic medium that provides easy access to governmental information at the local and at the national level, as well as to information provided by social organizations and citizens' groups. DDS tries to outline a future "digital society," and one of its goals is to actively participate in the renewal of small and middle-sized enterprises in the Amsterdam Region in order to strengthen its economic structure. The basic framework of Digital City's interface consists of "squares," each of them defined by its own character and theme. Each square is bordered by four others and has its own cafe or pub where visitors may engage in real time chat & discussion pertaining to the square's theme. Visitors can always browse through the city-plan and be "teleported" to a location of their choice. Digital City also features a service called DNP ("druk-nieuw-populair" = crowded, new, popular), a function that, at any given time, indicates which locations are crowded, where new information has been posted, and which information and places have recently proven to be most popular. ![]() ![]()
http://www.lrz-muenchen.de/~MLM/telepolis/english/telepolis.htmlSimilar questions were raised by Telepolis , an Exhibition and Symposium on the Interactive and Networked City, which took place in Luxembourg in November, 1995, and was realized by Medialab Munich e.V. in collaboration with various other project partners. Among these partners were the Architectural Space Laboratory (ASL) in Zürich, the Artificial Intelligence Lab in Brussels, the Institute for New Media in Frankfurt, the Digital City Amsterdam and Berlin's Internationale Stadt e.V. (International City)--a meeting center operated by artists that allows visitors to access "local" data and to form work-teams to jointly develop projects and realize them in "real life" and on the Web. Telepolis took place at a congress center in Luxembourg, and its website currently features information on the project as well as a VRML tour. The project focused on the question whether it would be possible to find an architecture for an exhibition on the 'networked city,' since the term itself seems to contradict traditional notions of space. The project description points out that networks--as invisible fluxes of information, communication and finances--tend to deconstruct the central model of the city and to dematerialize its functions on a local level (street, square, city); the networked city functions on an abstract, symbolical and iconographic level and thus has no traditional spatial correspondence. ![]()
http://www.refugee.netThe most ambitious and controversial among these projects is Refugee Republic , conceptualized and founded by artist Ingo Gunther. Refugee Republic attempts to address the problems raised by the ever increasing number of refugees, displaced persons and migrants. The initiative is based on the premise that refugees are not merely a problem, but also a solution in the sense of the Global Capital Infrastructure. According to Ingo Gunther, the world's refugee population--a trans-global net--are the best and perhaps only candidates to become a socio-economic and political/ideological avant-garde of the Millennium. Gunther suggests that the refugee population's involuntary fate of being an international avant-garde can be turned into "productive assets." The resonances of venture capitalism are an intentional irony (the Refugee Republic logo is reminiscent of the Rolls Royce one): Refugee Republic actually speculates in abstract forms of identity and the possibilities of the digital medium to empower those without a sovereign state. ![]() ![]() ![]()
http://duplox.wz-berlin.de/netze/netzeforum/archive20may96/0201.html
The notion that a nation is defined by its culture is further explored by a project called HYPERNATION , commissioned by Galerie Oboro in Montreal and conceived by Hank Bull in Vancouver. HYPERNATION is a free idea zone inviting submissions (text, image, sound or video files) that address the question: "What is a nation in cyberspace?" Contributions from this discussion will be edited and posted to a website. Similar to Refugee Republic, HYPERNATION's project description suggests that the nation-state, as defined by borders, passports, central governments and economic policies, is chronically dysfunctional, destabilized, on the one hand, by trans-national capitalism and, on the other, by the aspirations of so-called "ethnic minorities" everywhere. HYPERNATION claims that the term "minorities" is misleading, since indigenous people and communities, defined over the centuries by language, religion, and art, make up the entire human population. Therefore HYPERNATION proposes the principle of "Aboriginal Title" as a way out of the current impasse, since it resists the definition of physical territory, passports, or ownership of the land; it recognizes the nation as being in motion, nomadic, traversing the land. As HYPERNATION puts it, "Maybe you are several nations." Or maybe just one state.
http://www.evru.org The Spanish conceptual artist Zush formed his own "mental state," which is both a literal manifestation of the inner world we each possess and a country with its own flag, currency and alphabet--consisting of himself. Born Alberto Porta in 1946, he changed his name to Zush after being submitted to a mental hospital with schizophrenia during the dictatorship of General Francisco Franco. At the hospital, he met a schizophrenic who gave him his new name and inspired him to found Evrugo Mental State . Zush, an internationally recognized artist, whose first foray into electronic media was a collaboration with Peter Gabriel on Gabriel's interactive music CD-ROM, XPLORA , has designed a CD-ROM about Evrugo and created a website He carries an Evrugi passport and writes in "Asura," his version of the Roman alphabet. ![]() |