Let's
start with the basic premise. According to a prophecy, the fate
of the worlds of light and dark, once separated by demiurges, is
now at hand, to be determined by a fabled party of four. Of course,
you are at the helm of the legendary party, which consists of Ailish,
the powerful if bratty sorceress / princess; her chief scientist
Elco; the beast priestess Buki, and the warrior Tal. Let's just
say that you have to battle great odds, solve puzzles, cross continents,
occasionally split up for missions, and so on, to gather elements
of the great crystals that will bring peace to the land.
Let's
face it, Sudeki (which sounds awfully like the Japanese for "awesome"),
doesn't have an inspired plot. The cities have plenty of non-player
characters to talk to, the art is gorgeous, and the game engine
works well. I enjoyed the fact that the melee controls did what
they were supposed to, and the functionality of the interface was
well designed, too. In addition, the coexistence of science and
magic worked well, but self-referentiality with regard to the various
characters' genres got a little tiring.
The problem with Sudeki is that
the cut-scenes are sometimes not well acted, the gender roles are
egregious caricatures, even for a fantasy RPG, and the game is linear
and short. For all its strengths, Sudeki seems to have counterbalancing
shortcomings. Don't get me wrong: Sudeki is fun eye candy,
but it struck me as a beautiful, yet basic RPG with some novel interfacing
and a good render engine, as well as content that is a little insulting
to the "older" player.
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