NEWYORKEXITNEWYORK
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VR / 3D |
Perhaps I'm doing a disservice to NEWYORKEXITNEWYORK by starting with a comment on its technical aspects, but its techne is impressive, encompassing the virtual interpretation of nearly two square miles of Manhattan, surrounding Times Square in New York. Even more impressive is that this 'model' of Manhattan was created over repeated trips from the artists' on-site photography, using thousands of photographs for representing various temporal and spatial components of the city. Eschewing many of the trappings of conventional VR / immersion, NEWYORKEXITNEWYORK uses a large-scale projection and simple joystick navigation system to journey through the interpreted Times Square. The piece speaks simply yet effectively, as the visitor glides effortlessly through this reconstructed space. However, it is not merely an exercise in game engine wizardry: NEWYORKEXITNEWYORK's use of dynamic imagery (animated crowds, signage, traffic, time of day), and directional sound aptly convey the feeling of Manhattan through an aesthetic of the digital flaneur. As I sat on the floor with the joystick, I visited many of my favorite walks, studying the pastiche of images that made up the artists' interpretation of New York. As the accompanying website says, "I've been there, really..., and I'm going back!" Perhaps I can say that I've really been where they've been, and perhaps it isn't the same place (vis-à-vis my own trips to Manhattan), but it's fascinating to see the city from a new viewpoint. |